Foggy Weather v 1.7.1 ‘Let’s make America Foggy again (ATS Edition) ATS

ATS Other


Foggy Weather v 1.7.1 ‘Let’s make America Foggy again (ATS Edition) ATS

Hello, after some time it’s time to release a new version Foggy Weather for ATS! 🙂

MOD DESCRIPTION:
Have enough from ever-sunny (and rarely rainy) weather? Wan’t more variety ingame? Something new? Something realistic?
Then this is the right mod for you. Discover new weather-effects during passing through different landscapes with different climates. Enjoy the new lighting and be aware of thick fog in San Fran or heavy, brief sandstorm in the desert of Nevada & Arizona. (Just don’t forget to activate your hazard lights and full beam 😉 )
1.7 introduces a new era of ‘Foggy Weather’. Not even climates were added and changed, also the game got a new look, especially while day. Finally fog, mist, smog, dust & sandstorms have a decreased and much more optimized chance to appear and thick fog in California (for sure except in San Fran (hehe)) were removed.

CHANGELOG: UPDATE [1.7.1] (released: 26.02.2017)

– COMPLETE REROLL OF THIS MODIFICATION
– Added 12 new climates (mediterranean, semi-arid, alpine/highland, incl. special climates for the Monument Valley, cities, oceanic regions & Los Angeles + San Francisco)
– Mediterranean climate / Warm mediterranean climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.033 / 3,3 % (0.034) & wetting-factor to 0.1 (0.4)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in cloud-shadows, light & low fog/mist/haze)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: 13°C (55°F); record max.: 36°C (97°F))
– FINALLY changed the probabilities for weather-variants (much less chance to get fog while midday)
– In cities: – Night temperature are very often about 1°C higher then outside cities
– Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
– Wettness drying off faster then in the countryside

– Mediterranean (Coastal) climate / Cold mediterranean climate: – Same as mediterranean climate, except: – Drying-factor are increased to 0.02
– Higher chance to get into a heavier rain, due it is a oceanic region
– Higher chance for appearing fog/low fog while early morning, midday and evening
– Lower chance to get windless weather, due it is a oceanic region
– Special temperatures for this region like in RL during june (record min.: 7°C (45°F); record max.: 27°C (81°F))

– Mediterranean (Northern-coastal) climate / Cold mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are increased to 0.183 / 18,3 %
– Drying-factor are increased to 0.015
– Higher chance to get into a heavier rain, due it is a oceanic region
– Higher chance for appearing fog/low fog while early morning, midday and evening
– Lower chance to get windless weather, due it is a oceanic region
– Special temperatures for this region like in RL during june (record min.: 7°C (45°F); record max.: 22°C (72°F))

– LS (Med. climate) / Cold mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are increased to 0.07 / 7 %
– Light emission during night a bit reduced
– Higher chance to get into a heavier rain, due the city is in a oceanic region
– Lower chance to get windless weather, due the city is in a oceanic region
– High chance for appearing light smog while early morning, midday and early evening
– Lower chance to get windless weather, due the city is in a oceanic region
– Special temperatures for this region like in RL during june (record min.: 12°C (54°F); record max.: 32°C (90°F))

– SF (Med. climate) / Warm mediterranean climate: – Same as mediterranean climate, except: – Bad weather-factor are decreased to 0.03 / 3 %
– Higher chance to get into a heavier rain, due the city is in a oceanic region
– Lower chance to get windless weather, due the city is in a oceanic region
– Added special-heavy/low fog variants
– Very high chance to get foggy/misty weather, especially during morning and evening
– Special temperatures for this region like in RL during june (record min.: 9°C (48°F); record max.: 25°C (77°F))

– Desert climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.02 / 2 % (0.01) & drying-factor to 0.45 (0.01)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist/haze, light dust, light sandstorm; heavier sandstorm)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: 16°C (61°F); record max.: 42°C (108°F))
– FINALLY changed the probabilities for weather-variants (much less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & lower chance to get into a heavier sandstorm generally)
– Heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 40-70 minutes
– Higher chance to get clear skies with sunny weather
– In cities: – Night temperature are very often about 1°C higher then outside cities
– Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
– Wettness drying off faster then in the countryside

– LV (Desert climate): – Same as desert climate, except: – Much higher chance to observe a more purplish sky during the sunset

– Alpine/Highland climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.087 / 8,7 % (0.034) & drying-factor to 0.03 (0.1)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in clouds-shadows, light & heavy low fog/mist, haze)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: – 1°C (30°F); record max.: 27°C (81°F))
– Higher chance to get into misty, foggy or heavy foggy (inside a cloud) weather

– Semi-arid climate: – Corrected (vs. vanilla SCS) bad weather-factor to 0.075 / 7,5 % (0.01), wetting-factor to 0.3 (0.4) & drying-factor to 0.4 (0.01)
– Corrected lighting (HDR factor; ambient; diffuse; specular; sun; fog; dust; sandstorm) & depth of field to a more realistic look
– Added nice weather-variants (variations in wind, variations in clouds-shadows, light & low fog/mist, light dust, light dust-/sandstorm; heavier dust-/sandstorm)
– Added bad weather-variants (variations in wind, variations in rain intensity, cloudy weather)
– Corrected temperatures to realistic ones during june and added more varierity (record min.: 12°C (54°F); record max.: 38°C (100°F))
– FINALLY changed the probabilities for weather-variants (much (more (vs. desert climate)) less chance to get heavier sandstorm while midday (11 a.m.-15 p.m.) & much (more (vs. desert climate)) lower chance to get into a heavier sandstorm generally)
– Rare heavier sandstorms appears during afternoon until 19 p.m. and continue apprx. 25-70 minutes
– In cities: – Night temperature are very often about 1°C higher then outside cities
– Especially while cloudy or rainy weather during night the clouds reflects the light, which was emited by the city. (sky is more yellowish/orangie)
– Wettness drying off faster then in the countryside

– Monument Valley (Semi-arid climate): – Same as semi-arid climate, except: – Bad weather-factor are decreased to 0.021 / 2,1 %
– Wetting-factor are increased to 0.4
– Drying-factor are increased to 0.45
– Less chance to get into a dust-/sandstorm
– Dust-/sandstorms have a more reddish look due the red ground there
– Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 37°C (99°F))

– Northern semi-arid climate: – Same as semi-arid climate, except: – Bad weather-factor are increased to 0.12 / 12 %
– Less chance to get into a dust-/sandstorm
– Special temperatures for this region like in RL during june (record min.: 2°C (36°F); record max.: 26°C (79°F))

– Semi-arid (Coastal) climate / Cold semi-arid climate: – Same as mediterranean climate, except: – Bad weather-factor are decreased to 0.022 / 2,2 %
– Wetting-factor are increased to 0.125
– Drying-factor are increased to 0.02
– Higher chance to get into a heavier rain, due it is a oceanic region
– Higher chance for appearing fog/low fog while early morning, midday and evening
– High chance for appearing high fog while morning and before noon (phenomenon ‘June Gloom’)
– Lower chance to get windless weather, due it is a oceanic region
– Special temperatures for this region like in RL during june (record min.: 13°C (55°F); record max.: 32°C (90°F))

– Big change in lighting: removed reddish look of world and made it more white-yellowish, like in real life.
– Big change in depth of field: made the transition smoother and decreased the dof-filter
– Replaced loading-bars with more recent one
– Changed mod-description ingame
– Added DLC-dependencies to the mod-description
– Changed the mod-icon
– Compatibility to 1.5.x (Re-scale)
– Removed the ‘Light Edition’ due to there is no use anymore for it
– ‘Default’ climate ingame aren’t anymore active in the scs-built-map
– KNOWN ISSUE #1: Due to SCS and PRISM3D-engine sometimes the temperature doesn’t change when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game.
– KNOWN ISSUE #2: Due to SCS and PRISM3D-engine sometimes the weather may change too fast when passing a border to an other climate. Possible fix, if you want: Create a save-file and reload the game.
– KNOWN ISSUE #3: Due to SCS and PRISM3D-engine sometimes you get into a ‘bubble’ inside fog, where you have no fog at all, but some meters aways you have a wall of fog, while the transition between nice weather and thick/heavy fog. Possible fix, if you want: Create a save-file and reload the game.

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OLDER VERSIONS:

UPDATE [1.6.3.1] (released: 01.07.2016)

– Updated for compatibility with ATS 1.3.x

– – – – – – – – – – – – – – – – – – – – – –
UPDATE [1.6.3] (released: 08.02.2016)

– Added a lite variant for players who don’t want thick sandstorms and fog

– – – – – – – – – – – – – – – – – – – – – –
UPDATE [1.6.2] (released: 08.02.2016)

– Added low fog variants while early morning near west coast
– Added more variants of stronger sandstorms in desert
– More sandstorms while midday (10 a.m.-15 p.m)
– Corrected look of sun while sandstorms
– Corrected colour (/color (for the Americans here ^^)) of stronger sandstorms
– Corrected lighting while fog or sandstorm

– – – – – – – – – – – – – – – – – – – – – –
UPDATE [1.6.1] (released: 05.02.2016)

– Fixed skybox-bug while early morning
– Fixed discription
– The version stands now in a squared bracket
– Added loading bars

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COMPATIBILITY:
This mod REQUIRES ATS 1.5.x. VERSIONS BELOW (1.0-1.4.x) WILL NOT properly WORK with the modification. Also all two DLC’s (DLC NEVADA; DLC ARIZONA) are recommended for full experience the mod bring the effects with one.
IF California, Nevada & and Arizona got not touched by a map-mod, this mod is compatible with that map-mod. Otherwise it’s NOT!
Exceptions: – ‘Project West (v 1.2)’ – Please activate the add-on for using this map-mod with my weather-mod.
Other add-ons for other map-mods will come with 1.7.2 (Update for ATS 1.6).
This mod aswell are not compatible with other weather mods except HDR correction. But it’s not recommended.
Other mods like real companies, AI-traffic or truck-mods are compatible.

In case the game got updated to a new version & the modification aren’t compatible with:
(Steam client → LIBARY → right click on American Truck Simulator → Properties → Betas tab → temporary_1_5 – 1.5.x for incompatible mods)

CREDITS: Developer: – Main creator: GerScaniaTrucker
– Support by:
– Based on work of SCS Software

Beta Testers: Senior: – ClumsyGeek
– FalloutH4kk4
– jules.raton
– digitalxak
– SlavikSD

Further informations inside the ReadMe.

DOWNLOAD: FIRST LINK FOR BASE FILE, ADDITIONAL (SECOND) LINK FOR MAP-ADD-ONS

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GerScaniaTrucker

THANKS FOR USING MY MOD! 🙂


Credits
GerScaniaTrucker; SCSSoftware
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How to install ETS2 mods or ATS Mods

In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use.






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