REALISTIC ECONOMY MOD BY KABLOWSKY 1.30.X MOD

ETS2 Other


REALISTIC ECONOMY MOD BY KABLOWSKY 1.30.X MOD

Compatibility: 1.30.xx.
Version: 1.30

This mod is designed for maximum realistic simulation purposes.
Keep in mind that every career is hard at the beginning and the $$ are low. Every mistake can cost you more than a few $$.
Enjoy the journey, get experience and conquer the road transportation empire.

Changelog 1.30:
– The version number of this mod will match the version of ETS2 in the same way ETS and ATS versioning was united.
– Added Doubles Park XP Bonus.
– Added Police (patrol) parameters.
– Police (patrol) probabilities adjusted.
– Police (patrol) “increase fine” set to “1”.
– Police (patrol) time between fine set to 2 minutes. No cash grabbers here.
– Ferries definitions fixed. Fix provided by “rockandrole18”. Thank you very much mate!
– Truck to Trailer damage coefficient changed. It’s now 2%

Changelog 1.3:
– Separate definitions for Economy Data XP. In 1.27, they split the definitions in two separate files.
– Revised Ferry Prices. Ferry fees reduced by 45%.
– Revised Fuel Prices (April 27 2017).

Changelog 1.2:
– Added wear and tear data.
– Reduced wear for engine, transmission and tires.
– Reduced damage factor for Cabin, Chassis and Transmission.
– Tires will last +/- 30.000km before replacement is needed.
– Initial loan increased for 250.000 EUR. (after 50 jobs maintained)
– Overdraft duration increased to 10 days. (prior 5 days)
– Reworked (again) CoInsurance. Minimum value is now 2.500 EUR (prior 500). Increased evaluation ratio factors. Changes will be even more noticiable, mainly when it increases, a.k.a. slop driving.
– Reduced average speed for expected time for deliveries calculations to meet the AETR (European agreement concerning the work of crews of vehicles engaged in
international road transport) regulations. Original value was 62km/h, now 40km/h.
– Experience Points for parking per difficulty added to the code.
– Cargo Max damage increased to 20% before voiding the entire job contract (was 6%). 195 EUR deducted from payment for every 1 % of damage.

Changelog 1.1.1:
– Fixed abnormal France’s toll behavior. If toll places do not charge you, it’s a map related problem. The prices for the new toll places are set in map files not in defs.

Changelog 1.1:
– Speeding ticket price increased to 30 EUR (prior 10 EUR).
– Speeding ticket probability is now 90% to simulate non-functional or broken radars.
– Hired drivers will now quit on the 10th day if no truck assigned to them. This will allow truck reassignment between hired drivers with full leveled “distance” skill.
– CoInsurance minimal payment is now 500 EUR (prior 200 EUR). Insurance evaluation rate are now more noticiable.

Changelog 1.0:
– Real Fuel Prices from Dec 3 2016.
– Increased “No lights lights at night” traffic fine to 20 EUR (prior, 15 EUR).
– Added information about CoInsurance in mod description and readme.
– Semaphore yellow light time increased to 4 seconds interval to reduce red light fines due no enough brake distance.
– Included fines information sources inside the package.

Changelog 0.9.1:
– Added Coinsurance (Thanks Piva)
– Added new information in “mod_description.txt” and “readme.txt” about changes made by this mod.

This mod changes:
– General income
– Costs
– Fuel prices
– Ferry Prices
– Loans
– Garage productive goals
– Truck wear and tear
– Add CoInsurance (reduce repair costs according with your driving habits)
– Police Fines prices
– Skill Progression
– Cargo Validity
– Hired drivers experience evolution

Please, check readme.txt (inside the package) or Mod Description for detailed information about the changes made by this mod.

Keep Truckin’


Credits
Kablowsky

How to install ETS2 mods or ATS Mods

In Euro Truck Simulator 2 it’s easy to install mods. You just need to download mod from here, copy/unzip files into: “My Documents\Euro Truck Simulator 2\mod” folder or if you play ATS please install mods to: “My Documents\American Truck Simulator\mod” folder. To unzip files you can use: WinRAR or 7zip. After that you need to activate the mods you want to use.






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